Monthly Archives: December 2014

A prickly issue

I’m not so sure on how I gonna bring this to the public, so I’ll be blunt with you. This is not a post about Energy Heroes complex creation process or weird fantasizing on graphics and game design, but about an unexpected founding following the last posted video.

Cactus_videoI think you’ve all seen it on the foreground: a cactus.

You think it’s usual? You think it’s been created by some schizo graphic dude and settled by a paranoid level designer?

Actually, not at all, we found it at the same time as you did and preferred not to take the risk of touching a thing.

However we still investigate.

We questioned all and every graphic designer in the company, even the trainees, to get to know who modeled and inserted this cactus, but none of them answered despite our threats.

Even worst, as I was adding new elements to the under construction map setting, I discovered others, of course I preferred not to touch a thing as I didn’t know who putted it there.

Cactus_4Yet, I wish to reassure you all, after a week of investigations we finally found the one to blame for that mess. And in the end, it all made sense.

The culprit was no other than our pet cactus!

Cactus_2Then, after we made clear to him how important it is not to touch the game engine, we removed all the cactuses, and wish we didn’t forget one.

Lunder, Spiky detective


The Art behind Energy Heroes – Part 2

Hi, here we go again on the graphic side of the force! Last time we skimmed trough Energy Heroes artistic guidelines, today will take a closer look on the game characters, which are the vibrant core of this game. We naturally won’t disclose everything not to spoil the fun (for ourselves).

At the very beginning of this project, which already means a while ago, we decided to settle a few racial archetypes so the characters will take place and act within more or less numerous nations and cultures. Out of this saga in unknown space came three races, today known as Humans, Nelmas and Jorvaks.

Humans

Humans from planet Layem are visually just typical ones: Humans settlers originally from Earth, they belong to the most significant of seven existing colonies. As conditions between the two planets are alike they remained identical to earthlings in their appearances and customs.

Arch_SizesIf truth be told this archetype was the first we created, we used it as a reference.The others were drawn from this first example. For now they are the shortest out of three species, Jorvaks are actually the most husky ones and Nelmas are in between.

Nelmas

Nelmas first took place on Nelmo. Tall and slender, they’re known as spiritual intellectual mastering advance technology which enable them to explore space.

Their distinctive feature is to link themselves to a mineral during their teenagehood. This requirement comes out as an initiation ritual where the young Nelmas got to choose a matching stone before binding with it. Cornalyx for example chose a sharp and fiery rock discovered as planet Vhotz was getting destroyed. From the ritual on, mineral outgrowth are a part of Nelmas just like hair on human body.

Arch_NelmasAnother characteristic of this race is their blue toned skin which go from light to dark blue, sometimes with darker marks.

Jorvaks

Jorvaks are natives of Planet Jok, no kidding. Known as kind of dumb but skillful craftsmen able to transform pretty much anything into (not always) useful items, those muscular Cyclops are usually employed and sometimes used as workforce. Murky slavery business painfully stains the history of this otherwise peaceful specie which slowly evolves through creative trance.

Arch_Jorvak

Forceful but non threatening, they got horns, small ears and a three joints articulated jaw.

Hinori used those racial archetype to produce concepts of characters (Elyah, Azura, Larho …). Down the road there will be other races, but for now only those three are unveiled.

Here ends this focus on characters, their origins and the art behind it! Next time we’ll meet on board of SCD Manta the SCD spaceship with its training room for advanced mercenaries.

Xarden, stylus tamer

J0Famille