Monthly Archives: July 2015

The closed alpha is now available!

Greetings future tester,

After more than a year and a half of intense production by our team of mighty geeky knights in Development and Art, we are pleased to announce that the Energy Heroes closed alpha is now available!

Thank you very much for your support during the production, but now is the time to play! Players who receive an alpha key may have access to the following features:

We ask the alpha testers to keep in mind that the game is in alpha 1.0 stage and will evolve a lot over the next months. Alpha testers should report any bug or problem they may encounter using our support page.

We will pay close attention to your reports, your impressions and your comments in order to make the game evolve the way you would like it to be. Don’t hesitate to share your opinion and communicate with us via the forum or on our social pages #EHGame_alpha. Thank you in advance!

New alpha keys will be distributed over the next weeks so new players may join the Energy Heroes community. Keep an eye on social networks and on the official website, keys may be hidden there ;). Meantime, have fun and above all “Change the way you fight!”.

J0_Alpha

Cactusrose, the experimental communication.


Some energium for evolution

Hi there! We meet again to talk this time about one of the Energy Heroes gameplay features which will, without any doubt, spice up the game a little bit.

When a game starts, both bases begin with level one entities which do not make coffee and simply do what is written on their instructions: towers shoot enemies, the Energy Gate powers up minions who then go for a little walk in the fields. The ship itself is at its maximal level from the start: pew pew, shopping.

Energium is what makes the world go around for the Qen’Ory and the E’Nyhm, and mercenaries will be sent on Syrh in order to take part in the conflict resulting from it. Jorvak engineers installed a module inside Stage 375 that simulates the conditions and situations mercenaries will face on Syrh. This module which is on the first floor is in fact a room containing a resource stockroom (and a nice space view too).

EntityEvolution_01

This resource stockroom produces energium during a game. Players may gather it and bring it back to their bases in order to stock it and unlock upgrades for their buildings. Beware, if the player is hit while carrying energium, he will drop a bit of it.

During a game, your team may be able to buy some or all of the available upgrades, and keep in mind: the last one is really powerful.

Here is the upgrade tree available for the alpha:

EntityEvolution_01

Of course, we worked hard to make all of these upgrades visually and easily identifiable in-game.

EntityEvolution_02

This already unlocked pack at the start of a game is comprised of 2 towers, one Energy Gate and a colonization module which can create minions.

EntityEvolution_03-2The tower’s core is upgraded, making the tower’s shots more powerful.

EntityEvolution_03-1Minions’ core are upgraded, their attack is more powerful when powered up at the Energy Gate.

EntityEvolution_04-2

The tower core is powerful enough to generate a shield around itself. This shield must be destroyed, beware though, given enough time it will replenish even if it has been destroyed.

EntityEvolution_04-1Minions’ cores are upgraded, making them more resistant.

EntityEvolution_05-1The tower core is so powerful that its attack now have an area of effect!

That’s all about entities’ upgrades available during the Energy Heroes alpha which will start in two days! If you have an alpha key, you may take part in it.

And by the way, someone dropped this on my desk, you might find a use for it! 😉 ALPHW1-G1CF-3HQ5-ESSV

See you soon!

Xarden, art stockroom


Technologic uplifting

Hi! The closed alpha is approaching quickly, and now it’s the perfect opportunity to talk to you about the new Energy Heroes’ entities. After the local alpha they indeed took the road to the factory.

NewEntity_Concepting

After the local alpha test, Lunder and I came to the conclusion that the entities were not relevant enough in regards to the Energy Heroes’ gameplay. With the help of the Art team, we revamped these entities around a new notion: Cores. It was also a great occasion to prepare the integration of a new feature: building upgrades.

Now, every destructible entity has a core which must be targeted to destroy the entity (whether it be a tower, an energy gate or the colonization module).

NewEntity_Cores

Those cores, made of pure energy, will take two different shapes: a destructible (the first on the image) and an indestructible shape (the second one on the image). Building entities must be destroyed in a specific order: if an entity is the first, its core becomes destructible while the following ones keep being indestructible.

Cores being the only objects destroyable during the training on Stage 375, we essentially got rid of the holograms and replace them with reusable structures which retract whenever their cores are destroyed! Technology is great. Here is a preview of Energy Heroes’ entities (alpha version) at their initial evolutionary stage. Do not hesitate to tell us what you think about it.

NewEntity_MinionsNewEntity_TowersNewEntity_EGatesNewEntity_Modules

See you soon, we’ll show you the buildings upgrade system with some new visuals!

Xarden, art factory