A prickly issue

I’m not so sure on how I gonna bring this to the public, so I’ll be blunt with you. This is not a post about Energy Heroes complex creation process or weird fantasizing on graphics and game design, but about an unexpected founding following the last posted video.

Cactus_videoI think you’ve all seen it on the foreground: a cactus.

You think it’s usual? You think it’s been created by some schizo graphic dude and settled by a paranoid level designer?

Actually, not at all, we found it at the same time as you did and preferred not to take the risk of touching a thing.

However we still investigate.

We questioned all and every graphic designer in the company, even the trainees, to get to know who modeled and inserted this cactus, but none of them answered despite our threats.

Even worst, as I was adding new elements to the under construction map setting, I discovered others, of course I preferred not to touch a thing as I didn’t know who putted it there.

Cactus_4Yet, I wish to reassure you all, after a week of investigations we finally found the one to blame for that mess. And in the end, it all made sense.

The culprit was no other than our pet cactus!

Cactus_2Then, after we made clear to him how important it is not to touch the game engine, we removed all the cactuses, and wish we didn’t forget one.

Lunder, Spiky detective


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