Choice of one’s team

This is a revolution!

Let’s talk about a topic often ignored and which in a lot of games, can be a source of great frustration: the matchmaking system.
Who has never wanted to leave it without penalty, simply because the proposed team wasn’t of your taste? Who has never went crazy, because the internet connection was interrupted at the worst moment, during the launch of a MOBA party?
Energy Heroes, based on a MOBA model, proposes a matchmaking system concept allowing the player to choose his team and even to discuss about it before going to the battlefield without any penalty if he changes his mind, and without any time limit to do so.

 

Put into practice

The principle of the system is based on rooms. It means that once the player has chosen the game mode, the player will then be sent into a room named “Squadron” in the game.
In it, the player will chose the character he wants to play, and the different content proposed. (skin, modules, etc.)
The player will be joined by other players of the same level who will have to do the same actions.
No time limit for the choice will be imposed. Every player will confirm his selection and once the whole team will have confirmed, the system will look for another Squadron with the same level.
During the selection process, players will be able to discuss about the characters to pick, and in case of disagreement or absence of one of them, they will be able to leave the room without penalty or kick an unwanted player, always without penalty for anyone.

J0Salon

 The purpose

The most important advantage is, obviously, the inexistence of constraints during the matchmaking step.
The system can be a bit slow if the players are taking time to choose and discuss of the strategy to adopt during the game, but it can also be extremely fast if the players want a quick launch. It’s up to the players!
Moreover, the system can be improved and allow players, for example, to create a Squadron, invite friends and keep some places reserved for random players.
Another advantage to highlight is that both teams are not made at the same time, and are not pre-selected. On our side, we are going to work on the matchmaking system in order to observe some rules, as the “mirror” inexistence (two players with the same character) or the balancing of the level of the squadron.

To conclude, I would say that the aim of this matchmaking system is to give to player as much time as they want and to avoid the frustration often created by the classic systems.

Lunder, team dispatcher


One thought on “Choice of one’s team

  1. Korael

    Hey guys !

    First of all, congrats for that amazing work you are doing with Energy Heroes. I’m really looking forward to see the game finished. =)

    That room system looks really neat, and I appreciate the fact that one will have time to discuss choices and strategy before the battle begins. However, as you said, some people just want to play quickly without all the time-consuming preparation. Will there be a marking system to show at first sight if a Squadron is for people of the former type or of the latter ? I think it could be useful to separate those so that players are easely able to find the kind of group that suits them.

    Also, I have some other questions about matchmaking :
    – Does the choice of the faction (Qen’Ory or E’Nyhm) have any consequences in the game ? For instance, the mercenaries you may select, or the kind of bonuses you can win…
    – Do you think you will add a banning system to prevent the ennemy team from selecting a specific mercenary ? ( I rather hope not… )

    Anyway, good luck to you all and keep up with the good work ! =)

    Reply

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