Greetings! After a long rush period, we are back on the devblog to speak about the test session which took place last week at our studio!
Last weekend, we accepted about fifty people to realize a first wave of tests on Energy Heroes. It was an occasion for us to see how the principles of the game are welcomed by the players. An occasion to go out from the production routine and to see the defiant bugs we will have to track until gotten rid of.
We received a lot of feedback that we will take into account! Let’s do a quick review of it. The game concept has been really well greeted by the players, and this is awesome! There remains some feedback gaps on the HUD, but we’re already working on it, including some bugs that made our developer die twice during the test session (we had to rez him, twice). However nothing too serious. We are ready for the next step, called «Debug, debug, debug, pursuit of the operations»!
For the most curious of you, the alpha tester could test:
- The quasi entire 3v3 map, called «Stage 375» and its features,
- Two «finished» characters: Kurt and Cornalyx,
- Two characters not fully implemented: Azura and Spade.
The DSC Studio22 team wants to thank every person that made the move and fulfilled their duty of alpha tester! We want especially to thank the ECV students and their teacher Adrien of the Black Flag studio, the association Mandora and Flat226 for their help and their support!
Stronger than ever, we are more than motivated to engage in the upcoming events, such as the online alpha test (yes, yes), to test our servers and our out of the game system.
We will catch up soon to speak about the upcoming festivities… Stay tuned! 😉
Xarden, energetic battery