Hi! The closed alpha is approaching quickly, and now it’s the perfect opportunity to talk to you about the new Energy Heroes’ entities. After the local alpha they indeed took the road to the factory.
After the local alpha test, Lunder and I came to the conclusion that the entities were not relevant enough in regards to the Energy Heroes’ gameplay. With the help of the Art team, we revamped these entities around a new notion: Cores. It was also a great occasion to prepare the integration of a new feature: building upgrades.
Now, every destructible entity has a core which must be targeted to destroy the entity (whether it be a tower, an energy gate or the colonization module).
Those cores, made of pure energy, will take two different shapes: a destructible (the first on the image) and an indestructible shape (the second one on the image). Building entities must be destroyed in a specific order: if an entity is the first, its core becomes destructible while the following ones keep being indestructible.
Cores being the only objects destroyable during the training on Stage 375, we essentially got rid of the holograms and replace them with reusable structures which retract whenever their cores are destroyed! Technology is great. Here is a preview of Energy Heroes’ entities (alpha version) at their initial evolutionary stage. Do not hesitate to tell us what you think about it.
See you soon, we’ll show you the buildings upgrade system with some new visuals!
Xarden, art factory