Tag Archives: Characters

Local Alpha Test #1

Greetings! After a long rush period, we are back on the devblog to speak about the test session which took place last week at our studio!

Last weekend, we accepted about fifty people to realize a first wave of tests on Energy Heroes. It was an occasion for us to see how the principles of the game are welcomed by the players. An occasion to go out from the production routine and to see the defiant bugs we will have to track until gotten rid of.

Alpha_01We received a lot of feedback that we will take into account! Let’s do a quick review of it. The game concept has been really well greeted by the players, and this is awesome! There remains some feedback gaps on the HUD, but we’re already working on it, including some bugs that made our developer die twice during the test session (we had to rez him, twice). However nothing too serious. We are ready for the next step, called «Debug, debug, debug, pursuit of the operations»!

For the most curious of you, the alpha tester could test:

  • The quasi entire 3v3 map, called «Stage 375» and its features,
  • Two «finished» characters: Kurt and Cornalyx,
  • Two characters not fully implemented: Azura and Spade.

Alpha_02The DSC Studio22 team wants to thank every person that made the move and fulfilled their duty of alpha tester! We want especially to thank the ECV students and their teacher Adrien of the Black Flag studio, the association Mandora and Flat226 for their help and their support!

Stronger than ever, we are more than motivated to engage in the upcoming events, such as the online alpha test (yes, yes), to test our servers and our out of the game system.

We will catch up soon to speak about the upcoming festivities… Stay tuned! 😉

J0TestXarden, energetic battery


The Art behind Energy Heroes – Part 2

Hi, here we go again on the graphic side of the force! Last time we skimmed trough Energy Heroes artistic guidelines, today will take a closer look on the game characters, which are the vibrant core of this game. We naturally won’t disclose everything not to spoil the fun (for ourselves).

At the very beginning of this project, which already means a while ago, we decided to settle a few racial archetypes so the characters will take place and act within more or less numerous nations and cultures. Out of this saga in unknown space came three races, today known as Humans, Nelmas and Jorvaks.

Humans

Humans from planet Layem are visually just typical ones: Humans settlers originally from Earth, they belong to the most significant of seven existing colonies. As conditions between the two planets are alike they remained identical to earthlings in their appearances and customs.

Arch_SizesIf truth be told this archetype was the first we created, we used it as a reference.The others were drawn from this first example. For now they are the shortest out of three species, Jorvaks are actually the most husky ones and Nelmas are in between.

Nelmas

Nelmas first took place on Nelmo. Tall and slender, they’re known as spiritual intellectual mastering advance technology which enable them to explore space.

Their distinctive feature is to link themselves to a mineral during their teenagehood. This requirement comes out as an initiation ritual where the young Nelmas got to choose a matching stone before binding with it. Cornalyx for example chose a sharp and fiery rock discovered as planet Vhotz was getting destroyed. From the ritual on, mineral outgrowth are a part of Nelmas just like hair on human body.

Arch_NelmasAnother characteristic of this race is their blue toned skin which go from light to dark blue, sometimes with darker marks.

Jorvaks

Jorvaks are natives of Planet Jok, no kidding. Known as kind of dumb but skillful craftsmen able to transform pretty much anything into (not always) useful items, those muscular Cyclops are usually employed and sometimes used as workforce. Murky slavery business painfully stains the history of this otherwise peaceful specie which slowly evolves through creative trance.

Arch_Jorvak

Forceful but non threatening, they got horns, small ears and a three joints articulated jaw.

Hinori used those racial archetype to produce concepts of characters (Elyah, Azura, Larho …). Down the road there will be other races, but for now only those three are unveiled.

Here ends this focus on characters, their origins and the art behind it! Next time we’ll meet on board of SCD Manta the SCD spaceship with its training room for advanced mercenaries.

Xarden, stylus tamer

J0Famille