Tag Archives: MOSS

The closed alpha is now available!

Greetings future tester,

After more than a year and a half of intense production by our team of mighty geeky knights in Development and Art, we are pleased to announce that the Energy Heroes closed alpha is now available!

Thank you very much for your support during the production, but now is the time to play! Players who receive an alpha key may have access to the following features:

We ask the alpha testers to keep in mind that the game is in alpha 1.0 stage and will evolve a lot over the next months. Alpha testers should report any bug or problem they may encounter using our support page.

We will pay close attention to your reports, your impressions and your comments in order to make the game evolve the way you would like it to be. Don’t hesitate to share your opinion and communicate with us via the forum or on our social pages #EHGame_alpha. Thank you in advance!

New alpha keys will be distributed over the next weeks so new players may join the Energy Heroes community. Keep an eye on social networks and on the official website, keys may be hidden there ;). Meantime, have fun and above all “Change the way you fight!”.

J0_Alpha

Cactusrose, the experimental communication.


Local Alpha Test #1

Greetings! After a long rush period, we are back on the devblog to speak about the test session which took place last week at our studio!

Last weekend, we accepted about fifty people to realize a first wave of tests on Energy Heroes. It was an occasion for us to see how the principles of the game are welcomed by the players. An occasion to go out from the production routine and to see the defiant bugs we will have to track until gotten rid of.

Alpha_01We received a lot of feedback that we will take into account! Let’s do a quick review of it. The game concept has been really well greeted by the players, and this is awesome! There remains some feedback gaps on the HUD, but we’re already working on it, including some bugs that made our developer die twice during the test session (we had to rez him, twice). However nothing too serious. We are ready for the next step, called «Debug, debug, debug, pursuit of the operations»!

For the most curious of you, the alpha tester could test:

  • The quasi entire 3v3 map, called «Stage 375» and its features,
  • Two «finished» characters: Kurt and Cornalyx,
  • Two characters not fully implemented: Azura and Spade.

Alpha_02The DSC Studio22 team wants to thank every person that made the move and fulfilled their duty of alpha tester! We want especially to thank the ECV students and their teacher Adrien of the Black Flag studio, the association Mandora and Flat226 for their help and their support!

Stronger than ever, we are more than motivated to engage in the upcoming events, such as the online alpha test (yes, yes), to test our servers and our out of the game system.

We will catch up soon to speak about the upcoming festivities… Stay tuned! 😉

J0TestXarden, energetic battery